3.27.2010

the bee's knees: REVISITED


I'm trying to put together some portfolio stuff right now, so I started with my knees-in-a-jar from last year. For a long time know, I've gotten annoyed every time I look at the old piece. I know so much more about 3ds Max now than I did a year ago; there were a million problems with the old render, and they were so easily fixable! It's still not quite perfect, but I'm much much happier with this version.


I'm still learning a lot of the subtleties you need to emulate photorealism with 3d programs. There are all these tiny, tiny details you don't quite notice (and so I often skip them for the sake of reducing render times), but somewhere in your subconscious, something will register as "real" or "fake."


(Which reminds me: I discovered this fantastic blog yesterday: http://3dsmaxrendering.blogspot.com/ . It's architecture-based, but I love it! so much good info in one spot!)


Plus--for me, anyway--getting the lights to act the way they're supposed to always adds hours to my finagling attempts at photorealism.



[3ds Max 2009-2010]

2 Comments.:

  1. Hey, this one looks amazingly prettier than the old one. I do actually have a certain affection for the old one, though. It may have to do with the fact that when I take pictures, I virtually never have studio-quality conditions, and therefore my photos are marred by extra lights, glare, etc. Your new render is almost supermodel-gorgeous, and should feel comfortable appearing in a magazine. Your old one would be right at home on a John-Y.-quality flickr page. ;)

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