
After getting the green light on my concepts, I started modeling my bone remodeling scene in 3Ds Max.
I was messing with those spiky osteoclasts for weeks. I'm still not entirely satisfied with them, but since we only had about a month to complete this entire project (from concepts to two finished products, plus all our other work for other classes, and given that some of us [i.e. ME] weren't entirely comfortable in Photoshop OR 3Ds Max).
But yeah. The process plods onward.
For all posts on the John-Scott project, click here.
[3Ds Max 2009]
5.16.2009
THE JOHN-SCOTT PROJECT: 2. Composition
at
1:11 PM
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